Zack Fair Proves That Magic: The Gathering's Crossover Sets Can Tell Meaningful Stories.
A significant element of the allure within the *Final Fantasy* crossover release for *Magic: The Gathering* lies in the fashion so many cards depict well-known stories. Cards like the Tidus, Blitzball Star card, which gives a snapshot of the character at the very start of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a fancy shot that knocks a defender aside. The gameplay rules represent this with subtlety. Such flavor is widespread in the complete Final Fantasy offering, and they aren't all lighthearted tales. A number serve as somber echoes of tragedies fans still mull over to this day.
"Powerful stories are a vital element of the Final Fantasy series," noted a senior game designer on the set. "The team established some overarching principles, but in the end, it was primarily on a case-by-case level."
While the Zack Fair is not a top-tier card, it stands as one of the set's most elegant instances of narrative design by way of gameplay. It skillfully reflects one of *Final Fantasy 7*'s most pivotal story moments brilliantly, all while capitalizing on some of the expansion's central mechanics. And while it steers clear of spoiling anything, those acquainted with the saga will instantly understand the meaning behind it.
The Mechanics: Flavor in Rules
At a cost of one mana of white (the alignment of protagonists) in this set, Zack Fair has a base power and toughness of 0/1 but comes into play with a +1/+1 marker. By paying one generic mana, you can destroy the card to give another creature you control indestructible and move all of Zackâs counters, along with an Equipment, onto that chosen creature.
This design portrays a moment FF fans are all too know well, a moment that has been reimagined again and again â in the original *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. Yet it hits powerfully here, conveyed solely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
The Story Behind the Moment
For backstory, and consider this your *FF7* warning: Prior to the main events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. After extended testing, the duo break free. During their ordeal, Cloud is delirious, but Zack makes sure to look after his friend. They finally make it the outskirts outside Midgar before Zack is killed by forces. Abandoned, Cloud subsequently grabs Zackâs Buster Sword and assumes the role of a first-class SOLDIER, which leads right into the start of *FF7*.
Playing Out the Moment on the Battlefield
On the tabletop, the abilities essentially let you reenact this iconic scene. The Buster Sword is a a strong piece of equipment in the collection that costs three mana and provides the wielding creature +3/+2. Therefore, using six mana, you can make Zack into a formidable 4/6 while the Buster Sword wielded.
The Cloud Strife card also has intentional synergy with the Buster Sword, enabling you to find for an equipment card. In combination, these pieces unfold in this way: You cast Zack, and he receives the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword from your deck. Then you play and equip it to Zack.
Owing to the way Zackâs key mechanic is designed, you can technically use it during combat, meaning you can âinterceptâ an attack and activate it to negate the damage altogether. This allows you to make this play at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, each time he strikes a player, lets you pull extra cards and cast two spells at no cost. This is just the kind of experience alluded to when talking about âflavorful designâ â not spoiling the scene, but letting the card design trigger the recollection.
Beyond the Central Combo
And the thematic here is deeply satisfying, and it reaches beyond just Zack and Cloud. The Jenova card appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way implies that Zackâs initial +1/+1 token is, symbolically, the SOLDIER treatment he underwent, which included genetic manipulation with Jenova cells. This is a subtle nod, but one that implicitly ties the entire SOLDIER program to the +1/+1 counter theme in the set.
Zackâs card doesn't show his end, or Cloudâs confusion, or the stormy bluff where it concludes. It isn't necessary. *Magic* lets you reenact the legacy for yourself. You perform the sacrifice. You pass the sword on. And for a fleeting moment, while enjoying a card battle, you are reminded of why *Final Fantasy 7* remains the most influential game in the saga to date.